AI Insights · Timothy · April 2024
Top 5 Third Person Games on Android in El Salvador: Q1 2024
In Q1 2024, the top third person games on Android in El Salvador showed varying trends in downloads, revenue, and active users, with some apps experiencing growth and others facing declines.
In Q1 2024, the top third person games on Android in El Salvador showcased diverse performance trends, as reported by Sensor Tower. Here’s a closer look at how each game fared in terms of weekly downloads, revenue, and active users.
Free Fire: 7th Anniversary from Garena International I had a dynamic quarter. Weekly revenue peaked at around $13.3K by the end of January. The downloads fluctuated, starting strong with 22.3K in the first week of January and ending the quarter with a notable rise to 19.1K in the last week of March. Active users remained relatively stable, hovering around 665K throughout the quarter.
Subway Surfers by SYBO Games experienced steady weekly downloads, peaking at 10.6K in mid-January. Revenue, however, remained modest, with the highest weekly revenue being $50 in the second week of January. Active users saw some fluctuation, starting at 66.9K and peaking at 81.4K in mid-January before settling around 66.1K by the end of March.
Race Master 3D - Car Racing from SayGames Ltd showed a declining trend in downloads, which started at 13.4K in the first week of January and dropped to 5.2K by the last week of March. Revenue had minor peaks, with the highest being $23 in the third week of February. Active users saw a gradual decrease from 62.8K in early January to 43.5K by the end of March.
Stumble Guys by Scopely had a mixed quarter. Weekly revenue peaked at $522 in mid-January but saw a decline towards the end of the quarter. Downloads were consistent, with a peak of 9.1K in mid-January and ending with 7.3K in the last week of March. Active users remained stable, starting at 52.4K and ending at 46.8K.
Lastly, Beach Buggy Racing from Vector Unit had steady performance. Weekly downloads began at 6.4K in early January and ended at 4.7K by the end of March. Revenue was relatively low but stable, peaking at $14 in the last week of March. Active users saw a slight decline from 43.8K to 37.2K over the quarter.
For more detailed insights and trends, visit Sensor Tower.